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EVENT: CEBIT 2011
DATES: Mar 1-5, 2011
LOCATION: Deutsche Messe Hannover, Hannover, Germany
Editorials / News / Photos / Video / Agenda / Speakers / Maps / Directions
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About CEBIT 2011
With a clear display structure, new services, optimized visitor promotion and a broad-based range of press services, the leading trade fair for the ICT industry gives you what you need to build a successful future for your business.
And because CeBIT is a focus of attention for all sectors of industry, it delivers more high-quality contacts. You can expect a lot from CeBIT 2010. [Source]
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EVENT: CEBIT 2011
DATES: Mar 1-5, 2011
LOCATION: Deutsche Messe Hannover, Hannover, Germany
Official Site: www.cebit.de
- More resources: Editorials / News / Photos / Video / Agenda / Speakers / Maps / Directions / Press
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>> Read ALL NEWS ARTICLES from and about CEBIT 2011 at TechShowNetwork
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IRVINE, CALIFORNIA — MARCH 09, 2010 — Atlus U.S.A., Inc. today released the official full trailer for Zeno Clash: Ultimate Edition™, the indie first-person brawler for Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft. The trailer, which offers gamers their best look yet at the world of Zenozoik, also brings more attention to the game’s narrative, an oft-overlooked aspect of what makes Zeno Clash a unique, can’t-miss experience.
“Discussions about Zeno Clash tend to focus on the game’s fantasticly satisfying first-person melee combat and hauntingly gorgeous art direction, but often overlook one of the game’s greatest strengths: its story,” stated Aram Jabbari, Manager of PR and Sales for Atlus. “With powerful themes of deception, revenge, and redemption, a creative non-linear chronology of events, and set within a fully-realized world inhabited by outlandish albeit believable creatures, Zeno Clash: Ultimate Edition delivers, quite appropriately, one heck of a knockout punch. Gamers will be hard pressed to find a better, more substantial offering, not to mention a better value.”
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If you had any doubts that the iPhone must now be considered one of the world’s most important gaming platforms, this week’s Game Developers Conference in San Francisco will try to put them to rest once and for all.
For years, GDC, as it’s known, has hosted two days of “summits” early in the week, before the main keynote address and the bulk of the panels and sessions begin, including the longstanding GDC Mobile, which dealt with just about every issue a developer could want on mobile and handheld devices.
And this year is no exception. Starting Tuesday, the GDC Mobile/Handheld summit will begin, offering 18 discussions on things like “bootstrapping games on Android;” “Creating augmented reality experiences on Nintendo DSi;” “Social networks: The new marketplace for mobile games?” and more. There’s even one called “Get your iPhone game to 2,000 other devices.” Read more
Augmented reality and 3D gaming are among the major themes at this year’s Game Developers’ Conference in San Francisco. Just wandering around the hundreds of games on show on the exhibition floor today, I couldn’t help but think the line between “real life” and gaming is becoming seriously blurred.
Motion control has already been a big star, with the unveiling of the PlayStation Move controller last night building on the Wii’s efforts to change gaming from a sit-down experience into a more active and physically involved one.
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Die Game Developers Conference Europe werde in diesem August nach Köln zurückkehren – verkünden die Organisatoren, als ob niemand ernsthaft gerechnet hätte, dass der Gaming-Event auch in diesem kahr wieder in Deutschland stattfinden wird.
Die Game Developers Conference Europe wird vom 16. bis zum 18. August stattfinden – wie üblich ist der letzte Tag der Konferenz auch der Fachbesuchertag der gamescom. Mehr Platz für Meetings wolle man den Besuchern in Form der GDC Europe Business Lounge zur Verfügung stellen. Angesichts des aktuellen Markttrends werde sich der zweite Tag der Veranstaltung schwerpunktmäßig um browser-basierte und Online-Spiele drehen. Read more
New PlayStation Move Sub-Controller, Enabling Intuitive Navigation, to Accompany the Release of the Motion Controller This Fall and 36 Developers and Publishers to Support PlayStation®Move Platform
Tokyo, March 10, 2010 – Sony Computer Entertainment (SCE) today announced that PlayStation®Move motion controller for PlayStation®3 (PS3™) computer entertainment system launches worldwide this fall, offering a motion-based, high-definition gaming experience unlike anything on the market. Concurrently with its launch, SCE will also release PlayStation®Move sub-controller to be used along with the motion controller for intuitive navigation of in-game characters and objects. The PlayStation Move platform, including the motion controller, sub-controller, and PlayStation®Eye camera*1, together with a strong lineup of software titles, will deliver an innovative and highly immersive experience on the PS3 system.
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